Monthly Archives: March 2016

Back to the Features

Well, a positive effect of ¬†setting aside the whole simulation question is that I’ve gotten back to building features into the game again. Here are the latest since the last update: Fixed problems with navigating the page and refreshing The camera now doesn’t lose the player, and guides are added for objects not currently on […]

The KISS rule, in practice

I’ve gotten rid of the whole client-side prediction thing. There was a fundamental oversight in my strategy. My goal was two-fold: 1) make it so that when you press a move key, you moved immediately (responsive), and 2) make it not look stupid. The strategy was like this. Every time an update from the server […]