As I emerge from my darkened lab, blinking and squinting up at the intense ball of light I’m told is a “sun”, I’m proud to announce my latest build, which has been a long time coming.
I’ve spent the last few weeks re-architecting the game. I was finding it just too difficult to make fixes with the code the way it was, so we decided I should invest some time in cleaning that up. The good news is that the newly polished codebase has made it easy to make further changes, so you should expect to see some good progress in the coming weeks.
The biggest result of the last few weeks’ work is that the exact same (smaller) engine code is now running on the server and client side, meaning that the client can replay buffered player inputs I describe in an earlier blog post. This makes the experience smooth for the player even at intermediate ping ranges (100-200 ms). I encourage you to try it out and let us know if the experience has improved.
Other incidental fixes include:
Some items we’ll be working on over the next few weeks:
As always, your comments are most welcome!
Hi, i’m from Poland. I test game today (using chrome) at couple of servers. The smallest problems with jitter i have in Newark (120-150 ping) server but it was still unplayable. In servers like Frankfurt or Singapore it was totally unplayable (ping around even 2k) and the ball was invisible, even if i rejoin.
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same configuration
server Newark gives ping 135-143 stab
frankfurt not far like newark
hi again
firefox 10.0.1 not run game
video in last opera
same configuration
country ukraine, city lvov
next video make on vaio notebook after
other ua and rus players have da same problems
haxarena video 2
http://www.ex.ua/834894894590
Good job so far guys. When do want to make it real public?, meaning no code for registration needed and make play.haxrena.com noticeable on the site.
gg
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sure no one will notice vlogging??? but then vlogging from the bathroom… the closest to the door ( they can hear you talking to yourself?) People need to GO and now are peeing in the isles because you’re in there talking sh*t instead of one….lol
Having same jitter that before. Playing I can deduce that a cause is netcode, where I suppose still didnt work in it deeply.
I leave you here a good tutorial-example about multiplayer games:
http://www.gabrielgambetta.com/fast_paced_multiplayer.html
From my point of view this is the most difficult part of your project, and the success of the game will be linked to that. Good luck.
We’ve made a few updates. Could you test again and let us know if anything is different for you? Thanks!
Much better, now I can say that it’s playable with <=100 ping. I can't wait to have a server nearer to Spain and play it at <20-25 ping, the smoothness level would be really close to the original haxball I suppose. Nice work!
MANY BUGS attach video
computer proc 2800
nvidia 256mb
win xp3
browser opera
frankfurt ping 30-40
http://www.ex.ua/439924850130
see video in browser click haxarena.mp4
or here http://fs106.www.ex.ua/get/439924850130/af90fcad060646c415600b94a6360fd2/228320867/haxarena.mp4
Thanks very much, this video is actually VERY helpful. I have some idea what the problem is, let me work on it some more …
I’m almost there already. So are quite a few friends of mine. As the government begins cutting benefits, especially for retirees, more will join the queue. Something to remember: there are more than 10 million veterans in the United States, and ALL of them know how to use a weapon. Even half of those getting angry would outnumber the current US military, which is more likely to join us than fight against us.
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Hi, I’ve pushed out a small update, could you please try it again? If it’s still bad, can you post another short video? They are excellent for helping to diagnose the problems!
i posted new video
http://www.ex.ua/834894894590 This one? Thanks, we’ll be looking at is this week.
Hey, we’ve made some updates. Can you test again and see if anything has changed for you? Thanks!
1. Things got better with the jitter, but it seems that the problem still exists. And almost all the time jitter things appear when I kick the ball, touch it or just ball bounces to the walls and something like that. Ping seems to be good as it was before. About +-30ms.
2. Before fixes, we’ve been able to bounce with the ball from the wall with a single kick. It worked like this: move the players sphere toward to the ball, push it to the wall, then release direction button and at the same time press x.
Now as I see, priciple is almost the same, but now all the bounces are a lot weaker. Another point, when pushing the ball to wall for example to the corner (not releasing direction buttons), kicks don’t work. It’s a bit for my opinion it’s a bit annoying.
3. All the walls are still too sensitive. Hard to control the ball when trying to play close to the walls. Sometimes it seems that the ball just bounces off the wall just with slightly touches.
That’s all from me this time.
We’ve made a couple updates. Could you test the jitter again and see if it’s any different for you? Thanks!
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Same problems with jitter; doesn’t seem to be different at all from the last build.
It is only my own movement that is jittery, though. Everyone else appears to move smoothly.
Keep up the great work! Can’t wait for you to finish this game!
i cant play
too manyyyy laaags
+
game not run in firefox 10
please fix it
What server did you try? What was the lowest ping server you saw? The game should work fine in Firefox but we are working on a couple bugs in the new build that should be fixed soon.