Date: January 19, 2016 Posted by: Chris St. John In: Uncategorized

I’ve been floating a lot of ideas on this blog and generating a lot of good discussion, and quite a few of you find yourselves wondering:

“So … when can I try it?”

TL;DR: On Friday, you can try it.

I must emphasize that we’re still at an extremely early stage of development, and the game as you see it is going to be very rough around the edges (for example, there are already 11 bugs that I know of). If you’re hoping to see a finished, polished game, we kindly ask you to wait for the beta stage.

Where we are

Currently, players are able to do the following things:

  • Create an account and log in, with a password
  • Connect to one of our 3 servers, and create a new room, or join an existing room
  • Play as red or blue in a room that is fixed at 3 goals, 3 minutes limits
  • Chat in-game.

What we’re doing

We’re currently looking for other servers to serve different parts of the world. We are aiming to get a minimum playing experience to as many people as possible!

I’m quite happy with the architecture of the game to this stage, but the #1 piece of feedback we’ve received during our limited alpha testing is improving the jitter characteristics. I’ll be spending this week working on that. Once I see some improvements there, we’ll unlock the doors and let you in to take a look! Our current target date for this is Friday, January 22.


After we open the gates, I’ll be keeping an eye on the servers. If they start going down, I’ll build a cap into them so that they will only accept a certain number of connections at one time. I don’t know what a suitable number of connections is, but I’ll find out by trial and error.

Short term plan

After the reveal, I will be working on adding missing features:

  • In-room player list
  • Room admins (kicking/banning, locking/assigning teams, configuring limits, starting game)
  • Sounds for player joined/left, chats
  • Viewport edge guides for off-screen ball/players/goals
  • Bug fixes


We are very excited to get this game in front of you, and look forward to your comments!

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